microsoft/DirectXShaderCompiler
View on GitHubThis repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
- Stars
- 3.7k
- Forks
- 900
- Open beginner issues
- 6
- Indexed issues
- 641
- Avg merge
- 2d 11h
- Merged PRs (30d)
- 44
- Dominant language
- C++
- License
- No license data
- Last GitHub push
- Sep 18, 2026
- Latest indexed
- Sep 19, 2026
- Contributing guide
- Contributing guide
- Code of conduct
- Code of conduct
- Beginner labels
- No beginner labels indexed
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bug needs-triage spirv
Difficulty 4/5 3-5 days Newbie friendliness 48/100
microsoft/DirectXShaderCompiler#8342 ·
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bug needs-triage spirv
Difficulty 4/5 3-5 days Newbie friendliness 52/100
microsoft/DirectXShaderCompiler#8340 ·
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bug needs-triage spirv
Difficulty 3/5 1-2 days Newbie friendliness 55/100
microsoft/DirectXShaderCompiler#8339 ·
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bug needs-triage spirv
Difficulty 3/5 1-2 days Newbie friendliness 52/100
microsoft/DirectXShaderCompiler#8330 · 7 comments ·
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microsoft/DirectXShaderCompiler#8318 · 1 assignee ·
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microsoft/DirectXShaderCompiler#8315 · 1 assignee ·
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Difficulty 4/5 3-5 days Newbie friendliness 52/100
microsoft/DirectXShaderCompiler#8314 ·
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bug needs-triage spirv
Difficulty 4/5 3-5 days Newbie friendliness 52/100
microsoft/DirectXShaderCompiler#8302 ·
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bug needs-triage spirv
Difficulty 4/5 3-5 days Newbie friendliness 35/100
microsoft/DirectXShaderCompiler#8301 ·
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microsoft/DirectXShaderCompiler#8270 · 1 assignee ·
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enhancement validation
Difficulty 3/5 1-2 days Newbie friendliness 42/100
microsoft/DirectXShaderCompiler#8266 ·
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bug spirv
microsoft/DirectXShaderCompiler#8247 · 1 assignee ·
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enhancement spirv
microsoft/DirectXShaderCompiler#8243 · 3 comments · 1 reaction · 1 assignee ·
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bug
microsoft/DirectXShaderCompiler#8231 · 1 reaction · 2 assignees ·
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bug low-hanging-fruit
microsoft/DirectXShaderCompiler#8230 · 1 reaction · 2 assignees ·
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enhancement
Difficulty 4/5 3-5 days Newbie friendliness 45/100
microsoft/DirectXShaderCompiler#8226 · 7 comments · 2 reactions ·
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bug
microsoft/DirectXShaderCompiler#8208 · 1 comment · 1 reaction · 2 assignees ·
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enhancement
Difficulty 4/5 3-5 days Newbie friendliness 38/100
microsoft/DirectXShaderCompiler#8203 · 1 reaction ·
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bug
Difficulty 1/5 Under an hour Newbie friendliness 58/100
microsoft/DirectXShaderCompiler#8178 ·
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bug spirv
Difficulty 4/5 3-5 days Newbie friendliness 38/100
microsoft/DirectXShaderCompiler#8172 · 5 comments ·
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bug spirv
Difficulty 4/5 3-5 days Newbie friendliness 35/100
microsoft/DirectXShaderCompiler#8155 · 2 comments ·
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bug diagnostic incorrect-code
Difficulty 4/5 3-5 days Newbie friendliness 35/100
microsoft/DirectXShaderCompiler#8150 · 2 comments ·
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bug
Difficulty 3/5 1-2 days Newbie friendliness 48/100
microsoft/DirectXShaderCompiler#8144 ·
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bug
microsoft/DirectXShaderCompiler#8141 · 1 comment · 1 assignee ·
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enhancement
Difficulty 5/5 Over a week Newbie friendliness 25/100
microsoft/DirectXShaderCompiler#8135 ·
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bug
Difficulty 4/5 3-5 days Newbie friendliness 35/100
microsoft/DirectXShaderCompiler#8131 · 1 comment ·
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bug spirv
Difficulty 4/5 3-5 days Newbie friendliness 45/100
microsoft/DirectXShaderCompiler#8129 · 2 comments ·
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bug spirv
Difficulty 3/5 1-2 days Newbie friendliness 52/100
microsoft/DirectXShaderCompiler#8128 ·
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bug
Difficulty 4/5 3-5 days Newbie friendliness 35/100
microsoft/DirectXShaderCompiler#8118 ·
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bug spirv
Difficulty 3/5 1-2 days Newbie friendliness 45/100
microsoft/DirectXShaderCompiler#8115 · 1 comment ·
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[SPIR-V] Cannot cast initializer type 'int' into variable type 'RaytracingAccelerationStructure' Openbug spirv
Difficulty 4/5 3-5 days Newbie friendliness 45/100
microsoft/DirectXShaderCompiler#8111 ·
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DXC can sink and duplicate SetMeshOutputCounts if the inputs are computed within a scalar branch Openbug correctness
microsoft/DirectXShaderCompiler#8104 · 4 comments · 1 assignee ·
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docs
Difficulty 2/5 1-3 hours Newbie friendliness 55/100
microsoft/DirectXShaderCompiler#8095 ·
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bug correctness
Difficulty 4/5 3-5 days Newbie friendliness 42/100
microsoft/DirectXShaderCompiler#8094 ·
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bug
Difficulty 4/5 3-5 days Newbie friendliness 30/100
microsoft/DirectXShaderCompiler#8087 · 4 comments ·
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bug
Difficulty 4/5 3-5 days Newbie friendliness 35/100
microsoft/DirectXShaderCompiler#8086 · 2 comments ·
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bug spirv
Difficulty 4/5 3-5 days Newbie friendliness 35/100
microsoft/DirectXShaderCompiler#8085 · 1 comment ·
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bug spirv
Difficulty 4/5 3-5 days Newbie friendliness 35/100
microsoft/DirectXShaderCompiler#8080 ·
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bug spirv
Difficulty 4/5 3-5 days Newbie friendliness 35/100
microsoft/DirectXShaderCompiler#8077 ·
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bug
Difficulty 4/5 3-5 days Newbie friendliness 25/100
microsoft/DirectXShaderCompiler#8061 ·
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Difficulty 4/5 3-5 days Newbie friendliness 20/100
microsoft/DirectXShaderCompiler#8055 ·
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bug crash incorrect-code
Difficulty 4/5 3-5 days Newbie friendliness 42/100
microsoft/DirectXShaderCompiler#8046 · 5 comments ·
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bug crash
Difficulty 3/5 1-2 days Newbie friendliness 48/100
microsoft/DirectXShaderCompiler#8044 ·
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enhancement
Difficulty 2/5 1-3 hours Newbie friendliness 68/100
microsoft/DirectXShaderCompiler#8025 · 1 comment ·
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bug spirv
Difficulty 4/5 3-5 days Newbie friendliness 35/100
microsoft/DirectXShaderCompiler#8023 ·
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bug spirv
microsoft/DirectXShaderCompiler#8021 · 1 assignee ·
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enhancement
Difficulty 4/5 3-5 days Newbie friendliness 48/100
microsoft/DirectXShaderCompiler#8019 · 6 comments ·
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bug spirv
Difficulty 4/5 3-5 days Newbie friendliness 45/100
microsoft/DirectXShaderCompiler#8009 · 3 comments ·
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enhancement
microsoft/DirectXShaderCompiler#8000 · 1 assignee ·
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[SPIR-V] -fspv-preserve-interface fails to work if -fspv-flatten-resource-arrays is also specified Openbug needs-triage spirv
microsoft/DirectXShaderCompiler#7982 · 2 comments · 1 assignee ·