microsoft / microsoft/DirectXShaderCompiler

[DirectX] compute shader errors when indexing cbuffer matrix with non constant index.

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bug
Dominant language
C++
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Description

Description

Repro: https://hlsl.godbolt.org/z/bMx7vaE4j

A cbuffer matrix (float4x2) indexed via a dynamic index derived from SV_GroupIndex and writes to an RWStructuredBuffer causes The following error:

error: validation errors
<source>:9:15: error: Access to out-of-bounds memory is disallowed.
note: at '%12 = getelementptr inbounds [2 x float], [2 x float]* %3, i32 0, i32 2' in block '#0' of function 'main'.
Validation failed.

We do not see this error when targeting SPIR-V. Similarly Clang does not error on this same case
https://hlsl.godbolt.org/z/4W17rPrzv

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Research direction

Start with the HLSL Godbolt reproducer at https://hlsl.godbolt.org/z/bMx7vaE4j and compare its behavior with the SPIR-V and Clang result at https://hlsl.godbolt.org/z/4W17rPrzv. Trace why dynamic indexing of the cbuffer matrix is reported as out-of-bounds, then confirm the valid case no longer fails validation.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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