microsoft / microsoft/DirectXShaderCompiler

[SM6.10] Use consistent naming for ComponentType parameters

Open
#8,318 0 comments 0 reactions 1 assignee View on GitHub

@V-FEXrt is already working on this.

Since Jul 22, 2026.

Dominant language
C++
Stars
3.7k
Forks
900
Avg merge
2d 11h
Merged PRs (30d)
44

Description

Follow up from #8299:

"I found that inconsistent naming for typename ...Ty vs. ComponentEnum ...Ty made this harder to read and review.

Matrix uses ComponentEnum MatrixDT, which helps, but DT isn't a convention used elsewhere, nor does it match the naming ComponentType which has a long history in HLSL and would better match the ComponentEnum naming.

Could we standardize on naming things with CT when referring to a ComponentType specified by the ComponentEnum and Ty when referring to an actual native type?"

Originally posted by @tex3d in https://github.com/microsoft/DirectXShaderCompiler/pull/8299#pullrequestreview-4040114842

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.