microsoft / microsoft/DirectXShaderCompiler

[Feature Request] Make preview-release for mesh nodes with SPIR-V

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enhancement
Dominant language
C++
Stars
3.7k
Forks
900
Avg merge
2d 11h
Merged PRs (30d)
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Description

Is your feature request related to a problem? Please describe.
I am trying to compile a Work Graph with mesh nodes to SPIR-V. There was a preview-release to compile mesh node shaders, but it did not support SPIR-V compilation. The current release v1.8.2505.1 supports compilation of Work Graphs, but does not support mesh nodes.

Describe the solution you'd like
A preview-release that i can use to compile Work Graphs with mesh nodes to SPIR-V.

Describe alternatives you've considered
I do not know of a workaround i could use, but would be happy to use any.

Additional context
None

Contributor guide

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First steps

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  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files or tests. Start by locating the existing preview-release support for mesh nodes and the SPIR-V compilation path, then determine what prevents their combination. Done means an available preview release can compile Work Graphs with mesh nodes to SPIR-V.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
compilers
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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