microsoft / microsoft/DirectXShaderCompiler
[Feature Request] Make preview-release for mesh nodes with SPIR-V
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- Dominant language
- C++
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Description
Is your feature request related to a problem? Please describe.
I am trying to compile a Work Graph with mesh nodes to SPIR-V. There was a preview-release to compile mesh node shaders, but it did not support SPIR-V compilation. The current release v1.8.2505.1 supports compilation of Work Graphs, but does not support mesh nodes.
Describe the solution you'd like
A preview-release that i can use to compile Work Graphs with mesh nodes to SPIR-V.
Describe alternatives you've considered
I do not know of a workaround i could use, but would be happy to use any.
Additional context
None
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue names no files or tests. Start by locating the existing preview-release support for mesh nodes and the SPIR-V compilation path, then determine what prevents their combination. Done means an available preview release can compile Work Graphs with mesh nodes to SPIR-V.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- cpp
- Domain
- compilers
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100