microsoft/DirectXShaderCompiler
View on GitHubThis repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
- Stars
- 3.7k
- Forks
- 900
- Open beginner issues
- 6
- Indexed issues
- 641
- Avg merge
- 2d 11h
- Merged PRs (30d)
- 44
- Dominant language
- C++
- License
- No license data
- Last GitHub push
- Sep 18, 2026
- Latest indexed
- Sep 19, 2026
- Contributing guide
- Contributing guide
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- Code of conduct
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bug needs-triage spirv
Difficulty 2/5 1-3 hours Newbie friendliness 75/100
microsoft/DirectXShaderCompiler#8831 ·
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bug needs-triage spirv
Difficulty 2/5 1-3 hours Newbie friendliness 85/100
microsoft/DirectXShaderCompiler#8829 ·
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bug needs-triage spirv
Difficulty 2/5 1-3 hours Newbie friendliness 78/100
microsoft/DirectXShaderCompiler#8828 ·
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bug needs-triage spirv
Difficulty 2/5 1-3 hours Newbie friendliness 82/100
microsoft/DirectXShaderCompiler#8827 ·
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bug needs-triage spirv
Difficulty 2/5 1-3 hours Newbie friendliness 86/100
microsoft/DirectXShaderCompiler#8826 ·
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[SPIR-V] SPV_EXT_descriptor_heap: Remove error diagnostic for discarded descriptor heap indexing` Openbug needs-triage spirv
Difficulty 2/5 1-3 hours Newbie friendliness 88/100
microsoft/DirectXShaderCompiler#8823 ·
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bug needs-triage
Difficulty 2/5 1-3 hours Newbie friendliness 72/100
microsoft/DirectXShaderCompiler#8793 ·
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Difficulty 2/5 1-3 hours Newbie friendliness 74/100
microsoft/DirectXShaderCompiler#8661 ·
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enhancement
Difficulty 2/5 1-3 hours Newbie friendliness 68/100
microsoft/DirectXShaderCompiler#8025 · 1 comment ·