microsoft / microsoft/DirectXShaderCompiler
[SPIR-V] SPV_EXT_descriptor_heap extension support
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@Keenuts is already working on this.
Since Mar 8, 2026.
enhancement
spirv
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Description
Khronos recently introduced VK_EXT_descriptor_heap with its SPIR-V counterpart SPV_EXT_descriptor_heap. It would be nice to have a direct 1:1 mapping for HLSL descriptor heaps when targeting Vulkan. Are there any plans to add support for this feature?
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