Java-Game-Maker / Java-Game-Maker/JavaGameEngine
When scaling it the object can start to jidder
Open
- Dominant language
- Java
- Stars
- 11
- Forks
- 4
- PR merge metrics
- No merged PRs in 30d
Description
When scaling we calculate the factor to get the prev to the new.
Now it can start to jidder because the numbers dont get exact so ot gets to large then to little and so on
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the scaling calculation that derives the factor from the previous and new values, then reproduce the jitter while scaling an object. Done means scaling remains stable instead of alternating between values that are too large and too small.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100