Collaborative-Software-Development-Club / Collaborative-Software-Development-Club/Spring2024-UnityProject

Expanded Enemy Behavior

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#22 0 則留言 0 個 reaction 已指派 1 人 已被 @ZiqiAbbyOu 認領 在 GitHub 檢視
enhancement
主要語言
C#
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1
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0
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30 天內沒有已合併 PR

描述

The enemy should have expanded behavior. This includes the ability to die and correctly register damage type. The implementer should also consider a type strength/weakness system.

AC:

- Enemy should take damage and die from tower projectiles
- Enemy should know what type of damage is being dealt to it.
- Different enemies should be affected differently by damage types.

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