Collaborative-Software-Development-Club / Collaborative-Software-Development-Club/Spring2024-UnityProject

Expanded Enemy Behavior

Abierto
#22 0 comentarios 0 reacciones 1 asignado Reclamado por @ZiqiAbbyOu Ver en GitHub
enhancement
Lenguaje dominante
C#
Estrellas
1
Forks
0
Métricas de merge de PR
Sin PR fusionados en 30 d

Descripción

The enemy should have expanded behavior. This includes the ability to die and correctly register damage type. The implementer should also consider a type strength/weakness system.

AC:

- Enemy should take damage and die from tower projectiles
- Enemy should know what type of damage is being dealt to it.
- Different enemies should be affected differently by damage types.

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