Collaborative-Software-Development-Club / Collaborative-Software-Development-Club/Spring2024-UnityProject

Expanded Enemy Behavior

Open
#22 0 comments 0 reactions 1 assignee Claimed by @ZiqiAbbyOu View on GitHub
enhancement
Dominant language
C#
Stars
1
Forks
0
PR merge metrics
No merged PRs in 30d

Description

The enemy should have expanded behavior. This includes the ability to die and correctly register damage type. The implementer should also consider a type strength/weakness system.

AC:

- Enemy should take damage and die from tower projectiles
- Enemy should know what type of damage is being dealt to it.
- Different enemies should be affected differently by damage types.

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.