Collaborative-Software-Development-Club / Collaborative-Software-Development-Club/Spring2024-UnityProject
Expanded Enemy Behavior
未关闭
enhancement
- 主要语言
- C#
- 星标
- 1
- 派生
- 0
- PR 合并指标
- 30 天内没有已合并 PR
描述
The enemy should have expanded behavior. This includes the ability to die and correctly register damage type. The implementer should also consider a type strength/weakness system.
AC:
- Enemy should take damage and die from tower projectiles
- Enemy should know what type of damage is being dealt to it.
- Different enemies should be affected differently by damage types.
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