Collaborative-Software-Development-Club / Collaborative-Software-Development-Club/Spring2024-UnityProject
Expanded Enemy Behavior
Open
enhancement
- Dominant language
- C#
- Stars
- 1
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
The enemy should have expanded behavior. This includes the ability to die and correctly register damage type. The implementer should also consider a type strength/weakness system.
AC:
- Enemy should take damage and die from tower projectiles
- Enemy should know what type of damage is being dealt to it.
- Different enemies should be affected differently by damage types.
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