Unity-Technologies / Unity-Technologies/com.unity.netcode.gameobjects
Network Discovery
Open
Nobody has claimed this yet.
Tracking
type:feature
- Dominant language
- C#
- Stars
- 2.3k
- Forks
- 461
- Avg merge
- 3d 16h
- Merged PRs (30d)
- 20
Description
requesting this feature where a client can discover hosts i the same learn without requiring being online
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
No files, tests, or entry points are named. Start by reading the repository's networking and transport-layer code and documentation to understand how a client could discover hosts on the same LAN while offline. Done would require an agreed design and a working, tested host-discovery flow that does not require internet connectivity.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp, unity
- Domain
- game-dev, networking
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100