LuaLS / LuaLS/lua-language-server
适应Unity插件
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- Dominant language
- Lua
- Stars
- 4.4k
- Forks
- 442
- PR merge metrics
- No merged PRs in 30d
Description
### How are you using the lua-language-server?
Visual Studio Code Extension (sumneko.lua)
### Which OS are you using?
Windows
### What is the issue affecting?
Annotations, Type Checking, Completion
### Expected Behaviour
对emmylua-unity插件的支持还有比较多的bug, 首先导出时

没有处理可空参数, 这个是我后面加的, 可能需要支持下.

有些api的导出较大, 不知道是否会影响提示

CS的field依然不完整, 不知道是哪个版本以来的BUG
### Actual Behaviour
无
### Reproduction steps
无
### Additional Notes
无
### Log File
无
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start by reproducing the emmylua-unity integration problems in the Visual Studio Code extension on Windows, focusing on nullable parameters during export, large API exports, and incomplete C# fields. The issue names no source files, tests, or reproduction steps, so identify the relevant export and completion entry points before defining tests and confirming the expected Unity API output.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua, unity
- Domain
- game-dev, tooling
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100