Autofire / Autofire/Execute-R

Respawning enemies

Open
#9 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
C#
Stars
2
Forks
0
PR merge metrics
No merged PRs in 30d

Description

Depends on #3 and #6

For the MVP, we can just have enemies which infinitely re-spawn. This could ramp up as the player kills enemies or something, or just respawn when an enemy dies.

- [ ] The player should have some kind of tracker for number of enemies killed.
- [ ] Enemies should respawn when the player gets a killed.

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by reviewing issues #3 and #6, then inspect the existing enemy and player behavior. Done means the player can track enemies killed and enemies respawn after being killed, with the MVP behavior agreed for how respawning should work.

Written by the indexing model from the issue text.

Assessment

Tech stack
csharp
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
42/100

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