mapbase-source / mapbase-source/mapbase-game-src
default ladder texture cuts VIS
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- Dominant language
- ReScript
- Stars
- 10
- Forks
- 7
- PR merge metrics
- No merged PRs in 30d
Description
Currently the default hl2 texture tools/toolsinvisibleladder cuts VIS and thus increases compile time among other issues.
Also, Valve forgot to use the alpha channel which apparently exists and allows the texture to become transparent in hammer.
My recommendation is editing/overriding the default or providing a fixed .vmt
I have a fix version here if you would like to use it:
https://github.com/meatspace/vizzys_tool_textures/blob/main/materials/tools/toolsinvisibleladder_fix.vmt
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Inspect the default tools/toolsinvisibleladder material and compare it with the provided tools/toolsinvisibleladder_fix.vmt. Verify the replacement or override preserves the ladder texture while allowing transparency in Hammer and avoiding the VIS and compile-time issue described in the report.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100