mapbase-source / mapbase-source/mapbase-game-src

default ladder texture cuts VIS

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Dominant language
ReScript
Stars
10
Forks
7
PR merge metrics
No merged PRs in 30d

Description

Currently the default hl2 texture tools/toolsinvisibleladder cuts VIS and thus increases compile time among other issues.

Also, Valve forgot to use the alpha channel which apparently exists and allows the texture to become transparent in hammer.

My recommendation is editing/overriding the default or providing a fixed .vmt

I have a fix version here if you would like to use it:
https://github.com/meatspace/vizzys_tool_textures/blob/main/materials/tools/toolsinvisibleladder_fix.vmt

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Inspect the default tools/toolsinvisibleladder material and compare it with the provided tools/toolsinvisibleladder_fix.vmt. Verify the replacement or override preserves the ladder texture while allowing transparency in Hammer and avoiding the VIS and compile-time issue described in the report.

Written by the indexing model from the issue text.

Assessment

Domain
game-dev
Issue type
Bug
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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