Unity-Technologies / Unity-Technologies/UnityDataTools
Document how to view Entities package builds (ContentArchives) with UnityDataTool
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- Dominant language
- C#
- Stars
- 821
- Forks
- 71
- Avg merge
- 3h 13m
- Merged PRs (30d)
- 9
Description
UnityDataTool can read the content of StreamingAssets/ContentArchives for Entities builds.
This is a less common type of content build that uses content files instead of AssetBundles so some notes to help understand that type of data would be very helpful (but lower priority than covering the most common build pipelines)
The functionality in question has some document here:
https://docs.unity3d.com/Packages/com.unity.entities@6.5/manual/content-management-intro.html
Contributor guide
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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start with the UnityDataTool behavior for StreamingAssets/ContentArchives and read the linked Unity Entities content-management documentation. Add notes explaining how to view Entities package builds, how their content files differ from AssetBundles, and what users should expect when inspecting them.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unity
- Domain
- documentation
- Issue type
- Documentation
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Quiet
- Clarity
- Mostly clear
- Newbie friendliness
- 68/100