Unity-Technologies / Unity-Technologies/UnityDataTools

Document how to view Entities package builds (ContentArchives) with UnityDataTool

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C#
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Merged PRs (30d)
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Description

UnityDataTool can read the content of StreamingAssets/ContentArchives for Entities builds.

This is a less common type of content build that uses content files instead of AssetBundles so some notes to help understand that type of data would be very helpful (but lower priority than covering the most common build pipelines)

The functionality in question has some document here:
https://docs.unity3d.com/Packages/com.unity.entities@6.5/manual/content-management-intro.html

Contributor guide

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start with the UnityDataTool behavior for StreamingAssets/ContentArchives and read the linked Unity Entities content-management documentation. Add notes explaining how to view Entities package builds, how their content files differ from AssetBundles, and what users should expect when inspecting them.

Written by the indexing model from the issue text.

Assessment

Tech stack
unity
Domain
documentation
Issue type
Documentation
Difficulty
2/5
Estimated time
1-3 hours
Activity status
Quiet
Clarity
Mostly clear
Newbie friendliness
68/100

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