Java-Game-Maker / Java-Game-Maker/JavaGameEngine

Advance sound

Open
#61 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
Java
Stars
11
Forks
4
PR merge metrics
No merged PRs in 30d

Description

Make a audio component that can be
- [ ] set sound
- [ ] loop
- [ ] started
- [ ] paused
- [ ] stopped
- [ ] different volume depending on distance

- [ ] move playsound to this component

Contributor guide

No contributing guide indexed for this repository

Research direction

Start by locating the existing playsound implementation and reading how sound is currently triggered. Define the audio component around setting a sound, playback controls, looping, volume, and distance-based attenuation. Done means these behaviors work and playsound has moved into the component, with suitable tests or manual checks for each listed operation.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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