Java-Game-Maker / Java-Game-Maker/JavaGameEngine
Advance sound
- Dominant language
- Java
- Stars
- 11
- Forks
- 4
- PR merge metrics
- No merged PRs in 30d
Description
Make a audio component that can be
- [ ] set sound
- [ ] loop
- [ ] started
- [ ] paused
- [ ] stopped
- [ ] different volume depending on distance
- [ ] move playsound to this component
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the existing playsound implementation and reading how sound is currently triggered. Define the audio component around setting a sound, playback controls, looping, volume, and distance-based attenuation. Done means these behaviors work and playsound has moved into the component, with suitable tests or manual checks for each listed operation.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100