Java-Game-Maker / Java-Game-Maker/JavaGameEngine

When colliding calculate if the new pos is inside calculate the nearest possible position

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#55 0 comments 0 reactions 0 assignees View on GitHub
Dominant language
Java
Stars
11
Forks
4
PR merge metrics
No merged PRs in 30d

Description

This issue has no description.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue provides no file, test, or entry point. Start by locating the engine's collision handling and position-calculation code, then determine how a colliding object's proposed position is evaluated. Done means collisions calculate the nearest valid position when the new position is inside an obstacle, with coverage for the relevant behavior.

Written by the indexing model from the issue text.

Assessment

Tech stack
java
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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