Java-Game-Maker / Java-Game-Maker/JavaGameEngine
When colliding calculate if the new pos is inside calculate the nearest possible position
Open
- Dominant language
- Java
- Stars
- 11
- Forks
- 4
- PR merge metrics
- No merged PRs in 30d
Description
This issue has no description.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue provides no file, test, or entry point. Start by locating the engine's collision handling and position-calculation code, then determine how a colliding object's proposed position is evaluated. Done means collisions calculate the nearest valid position when the new position is inside an obstacle, with coverage for the relevant behavior.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 20/100