GraphicsProgramming / GraphicsProgramming/RVPT
Multiple passes
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- Dominant language
- C++
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- 82
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- 8
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- No merged PRs in 30d
Description
For denoising and temporal reprojection it would be useful to have multiple passes. For instance something like shadertoy, where one can bind different buffers to different passes, and different resources. I wanted to try adding something like this: https://www.shadertoy.com/view/ldKBzG
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