FS-Driverless / FS-Driverless/Formula-Student-Driverless-Simulator

Tickrate sensors too low

Open
#166 6 comments 0 reactions 0 assignees Claimed by @SijmenHuizenga View on GitHub
bug high-prio
Dominant language
C++
Stars
286
Forks
126
PR merge metrics
No merged PRs in 30d

Description

At this moment the physics engine updates the state of the car 40 times a second (when fully equipped with cameras and Lidars). This is too low because groundspeedsensor, odometery, imu and car controlls need to operate at much higher rate. Let's try to get the tickrate of the game up to at least 100hz.

Contributor guide

No contributing guide indexed for this repository

Research direction

The issue names no files, tests, or entry points. Start by locating the physics update loop and the scheduling for groundspeed, odometry, IMU, and car controls; done means the game reaches at least 100 Hz with those systems operating at the required higher rate.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, unreal-engine
Domain
game-dev, performance, robotics
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
20/100

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