FS-Driverless / FS-Driverless/Formula-Student-Driverless-Simulator

Tickrate sensors too low

Open
#166 6 comments 0 reactions 0 assignees Claimed by @SijmenHuizenga View on GitHub
bug high-prio
Dominant language
C++
Stars
286
Forks
126
PR merge metrics
No merged PRs in 30d

Description

At this moment the physics engine updates the state of the car 40 times a second (when fully equipped with cameras and Lidars). This is too low because groundspeedsensor, odometery, imu and car controlls need to operate at much higher rate. Let's try to get the tickrate of the game up to at least 100hz.

Contributor guide

No contributing guide indexed for this repository

Assessment

This issue has not been assessed yet.

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.