FS-Driverless / FS-Driverless/Formula-Student-Driverless-Simulator
Tickrate sensors too low
Open
bug
high-prio
- Dominant language
- C++
- Stars
- 286
- Forks
- 126
- PR merge metrics
- No merged PRs in 30d
Description
At this moment the physics engine updates the state of the car 40 times a second (when fully equipped with cameras and Lidars). This is too low because groundspeedsensor, odometery, imu and car controlls need to operate at much higher rate. Let's try to get the tickrate of the game up to at least 100hz.
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