CodingTrain / CodingTrain/Directional-Boring
Draw a scalable house that the player should not drill into
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- Dominant language
- JavaScript
- Stars
- 47
- Forks
- 21
- PR merge metrics
- No merged PRs in 30d
Description
Draw a scalable house that the player should not drill into. This is a sub-issue of #41.
Please create a global constant color of the part touching the ground for the win/lose checking.
An additional broken house would make the loose screen look cool.
In the code, there is a placeholder for drawing house(s) into the scene (might be not merged yet).
// todo add the houses here
// it is important to color houses differently
// because the status checking occurs based on color

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First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start at the scene code containing the noted “todo add the houses here” placeholder and inspect how win/lose status checking uses colors. Add a scalable house with a global ground-contact color constant, optionally include a broken house for the lose screen, and verify that the status checks still distinguish the house colors correctly.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- javascript
- Domain
- game-dev
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 42/100