processing / processing/processing4
Phong shading
Open
Nobody has claimed this yet.
webgpu
- Dominant language
- Java
- Stars
- 494
- Forks
- 183
- Avg merge
- 4h 39m
- Merged PRs (30d)
- 3
Description
For backwards compatibility for the WebGPU renderer, we need to implement a Phong shader in WGSL.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
The issue identifies the WebGPU renderer and a WGSL Phong shader, but names no files, tests, or entry points. First locate the WebGPU renderer and existing shader implementations, then determine the compatibility requirements and how shader correctness will be verified.
Written by the indexing model from the issue text.
Assessment
- Domain
- computer-graphics
- Issue type
- Feature
- Difficulty
- 5/5
- Estimated time
- Over a week
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 25/100