processing / processing/processing4

Phong shading

Open
#1,323 0 comments 0 reactions 0 assignees View on GitHub

Nobody has claimed this yet.

webgpu
Dominant language
Java
Stars
494
Forks
183
Avg merge
4h 39m
Merged PRs (30d)
3

Description

For backwards compatibility for the WebGPU renderer, we need to implement a Phong shader in WGSL.

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue identifies the WebGPU renderer and a WGSL Phong shader, but names no files, tests, or entry points. First locate the WebGPU renderer and existing shader implementations, then determine the compatibility requirements and how shader correctness will be verified.

Written by the indexing model from the issue text.

Assessment

Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

Get new issues in your inbox

A short digest of beginner-friendly GitHub issues.