nmwsharp / nmwsharp/polyscope

Set custom texture

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#111 5 comments 1 reaction 0 assignees View on GitHub

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enhancement
Dominant language
C++
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Forks
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Avg merge
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Merged PRs (30d)
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Description

Hi,
first of all, thank you for making such a great interface! It is really useful and easy to tweak.

In my work, I often need to visualize textured meshes using parametrization.
The textures provided are not enough, unfortunately.
The best solution would be is to use an image as texture. Example of a texture.

I am willing to code it myself, however, I am not sure where to start.
How can it be done? What files/functions should I look into?

Thank you!

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First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

The issue names no files, tests, or functions. Start by locating polyscope's existing mesh texture and parametrization entry points, then determine how an image texture would fit the viewer API. Done means textured meshes can use a user-provided image, matching the linked example.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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