arrayfire / arrayfire/forge

Find if accepting external OpenGL context is viable

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#66 10 comments 0 reactions 0 assignees View on GitHub
api-change
Dominant language
C++
Stars
238
Forks
46
PR merge metrics
No merged PRs in 30d

Description

Useful topics
- [GLFW no context hints for window](http://www.glfw.org/docs/latest/window_guide.html#window_hints_ctx)
- [SDL2 context creation function](https://wiki.libsdl.org/SDL_GL_CreateContext)
- [glfw opengl context objects](http://www.glfw.org/docs/latest/context_guide.html#context_object)
- [WGL context creation process](https://www.opengl.org/wiki/Creating_an_OpenGL_Context_%28WGL%29)

Contributor guide

Open the contributing guide

Research direction

Start by reviewing the linked GLFW context hints and context-object documentation, SDL2 context creation function, and WGL context creation process. Compare how external contexts are created and managed against the project's needs. Done means documenting whether accepting an external context is viable and identifying the required scope.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
25/100

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