amethyst / amethyst/rustrogueliketutorial

1.6 It is possible to many monsters occupy the same space

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#115 2 comments 3 reactions 1 assignee Claimed by @thebracket View on GitHub
bug
Dominant language
Rust
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Description

`map_indexing` is not updated between monster moves, so if many monsters decide to move to the same place in the same turn, it is not prevented.
`map_indexing_system` is run after all monsters move - so after first moves, all other still see the tile as not blocked.

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