alec-jackson / alec-jackson/studious-engine

Implement a "Pause All" Method to AnimationController's Track Interface

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#54 0 comments 0 reactions 1 assignee Claimed by @Ethan-Pongon View on GitHub
enhancement
Dominant language
C
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Description

# Details

Implement a "Pause All" method to AnimationController that will pause all active animation tracks. This shouldn't remove entries from the `activeTracks_` map. It should iterate through all entries in the map and change the state of each active track to false. See AnimationController::update() for an example (the track update loop is towards the bottom).

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