active-logic / active-logic/debug-chan
Channel physics loop if possible
Open
enhancement
- Dominant language
- C#
- Stars
- 17
- Forks
- 0
- PR merge metrics
- No merged PRs in 30d
Description
Currently prolog is collating traces on a per game frame basis.
When code is running in the physics/fixed update loop, this causes confusion and visual artifacts in the output.
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Assessment
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