PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding

Add a new stat: "Effective Hit Pool Leech/On Hit Rate"

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enhancement
Dominant language
Lua
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Description

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Is your feature request related to a problem?

When trying to maximize recovery of life or energy shield, it would be interesting to evaluate the effect of damage reduction nodes (armor, resists, blocks etc) on the recovered stat. For example, getting more block chance would increase this new stat because each life/shield point recovered will tank more damage on average.

Describe the solution you'd like

I'd like to have this presented as a new stat in the sidebar and the calcs page. The idea is simple (the feature probably isn't!), I think this would do it:

Effective Hit Pool Leech/On Hit Rate
= recovery * effective_hp_per_hp
= (Life Leech/On Hit Rate + ES Leech/On Hit Rate) * (Effective Hit Pool / (Total Life + Energy Shield))

Describe alternatives you've considered

No response

Additional context

No response

Contributor guide

Open the contributing guide

First steps

  1. Read the whole issue, then the project's contributing guide.
  2. Comment on the issue to say you are picking it up — it saves two people doing the same work.
  3. Fork the repository and make your change on a branch.
  4. Open a pull request that references the issue number.

Research direction

Start by tracing how existing Life Leech/On Hit Rate and Effective Hit Pool values are calculated and exposed in the sidebar and calcs page. Confirm how the proposed recovery and effective-hit-pool formula should combine with total Life and Energy Shield; done means the new stat appears in both requested locations with consistent results.

Written by the indexing model from the issue text.

Assessment

Tech stack
lua
Domain
game-dev
Issue type
Feature
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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