PathOfBuildingCommunity / PathOfBuildingCommunity/PathOfBuilding
Adding pulse frequency for seismic and lightning spire trap
Nobody has claimed this yet.
- Dominant language
- Lua
- Stars
- 5.4k
- Forks
- 2.4k
- Avg merge
- 1d 12h
- Merged PRs (30d)
- 26
Description
It would be nice to have pulse frequency for seismic and lightning spire trap in the Calcs tab.
Without it you can't get the exact numbers without doing the math yourself.
The math is the following:
Base pulse frequency (BPF) is 0.9 for seismic trap and for lightning spire trap it depends on the gem level.
Final pulse frequency is 1/(1/<BPF>\*(1+<increased/reduced throw speed>/100)\*(1+<more/less throw speed>/100)).
Additionally the number of pulses and pulses per second would be helpful:
# of pulses: Duration/Final pulse frequency
Pulses per second: 1/Final pulse frequency
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Start in the Calcs tab and locate the existing seismic and lightning spire trap calculations. Use the pulse-frequency formulas in the issue to determine the displayed final frequency, pulse count, and pulses per second, including the lightning trap's gem-level base frequency. Done means the Calcs tab shows these values for both traps.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- lua
- Domain
- frontend
- Issue type
- Feature
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 45/100