Java-Game-Maker / Java-Game-Maker/JavaGameEngine
On collision call the event only one time
Open
- Dominant language
- Java
- Stars
- 11
- Forks
- 4
- PR merge metrics
- No merged PRs in 30d
Description
Right now the collision event will be called two times a update
Because the collision checker will call the both components in the collision
Contributor guide
No contributing guide indexed for this repository
Research direction
Start by locating the collision checker and the event dispatch for colliding components. Reproduce a collision and trace both component callbacks to confirm why the event fires twice; done means one collision event is delivered per update.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- java
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 3/5
- Estimated time
- 1-2 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 35/100