GraphiteEditor / GraphiteEditor/Graphite

Isomtric /3D Extrusion & Rotation Engine

Aperta
#4,503 1 commento 0 reazioni 0 assegnatari Vedi su GitHub
Lingua principale
Rust
Stelle
27.2k
Fork
1.3k
Merge medio
20h 5m
PR unite (30g)
57

Descrizione

The one am using currently within adobe illustrator Is fine my only issues is that the current one rounds the decimal numbers ( which it shouldn’t) and makes the isometric projection wrong. also its limited to local coordinates making it hard to customize the isometric projection ( True Isometric, off Axis isometric etc etc ),
Am not much of a programmer but I tried to vibe code a standalone vector 3d processor with many features I needed in my workflow:
- For example if my extruded shape had separate vector paths I can offset the position of each one making it helpful in technical drawings where parts are offset from each other
- shading I can Limit How much shading is applied on the final output so That I don't end up with a messy vector shape with many vertexes

Image

Image

Guida per i contributori

Nessuna guida per i contributori indicizzata per questo repository

Direzione di ricerca

No source file, test, or entry point is identified. First clarify the projection, decimal-precision, coordinate-system, per-path offset, and shading requirements, then define a focused first milestone and its acceptance criteria; completion is not yet concrete from the issue alone.

Scritto dal modello di indicizzazione a partire dal testo della issue.

Valutazione

Stack tecnologico
rust
Ambito
computer-graphics
Tipo di issue
Funzionalità
Difficoltà
5/5
Tempo stimato
Più di una settimana
Stato di attività
Attiva
Chiarezza
Da chiarire
Idoneità per principianti
25/100

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