GraphiteEditor / GraphiteEditor/Graphite
Isomtric /3D Extrusion & Rotation Engine
- Vorherrschende Sprache
- Rust
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- Gemergte PRs (30 T.)
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Beschreibung
The one am using currently within adobe illustrator Is fine my only issues is that the current one rounds the decimal numbers ( which it shouldn’t) and makes the isometric projection wrong. also its limited to local coordinates making it hard to customize the isometric projection ( True Isometric, off Axis isometric etc etc ),
Am not much of a programmer but I tried to vibe code a standalone vector 3d processor with many features I needed in my workflow:
- For example if my extruded shape had separate vector paths I can offset the position of each one making it helpful in technical drawings where parts are offset from each other
- shading I can Limit How much shading is applied on the final output so That I don't end up with a messy vector shape with many vertexes
Beitragsleitfaden
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Rechercherichtung
No source file, test, or entry point is identified. First clarify the projection, decimal-precision, coordinate-system, per-path offset, and shading requirements, then define a focused first milestone and its acceptance criteria; completion is not yet concrete from the issue alone.
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Bewertung
- Tech-Stack
- rust
- Bereich
- computer-graphics
- Issue-Typ
- Feature
- Schwierigkeit
- 5/5
- Geschätzter Aufwand
- Über eine Woche
- Aktivitätsstatus
- Aktiv
- Klarheit
- Muss geklärt werden
- Anfängerfreundlichkeit
- 25/100