GraphiteEditor / GraphiteEditor/Graphite

Isomtric /3D Extrusion & Rotation Engine

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#4,503 1 comment 0 reactions 0 assignees View on GitHub
Dominant language
Rust
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Forks
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Avg merge
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Merged PRs (30d)
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Description

The one am using currently within adobe illustrator Is fine my only issues is that the current one rounds the decimal numbers ( which it shouldn’t) and makes the isometric projection wrong. also its limited to local coordinates making it hard to customize the isometric projection ( True Isometric, off Axis isometric etc etc ),
Am not much of a programmer but I tried to vibe code a standalone vector 3d processor with many features I needed in my workflow:
- For example if my extruded shape had separate vector paths I can offset the position of each one making it helpful in technical drawings where parts are offset from each other
- shading I can Limit How much shading is applied on the final output so That I don't end up with a messy vector shape with many vertexes

Image

Image

Contributor guide

No contributing guide indexed for this repository

Research direction

No source file, test, or entry point is identified. First clarify the projection, decimal-precision, coordinate-system, per-path offset, and shading requirements, then define a focused first milestone and its acceptance criteria; completion is not yet concrete from the issue alone.

Written by the indexing model from the issue text.

Assessment

Tech stack
rust
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Active
Clarity
Needs clarification
Newbie friendliness
25/100

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