EpicSkookumScript / EpicSkookumScript/SkookumScript-Plugin

Packaged Game cannot resolve List of Pure BP Structs

Open
#41 0 comments 0 reactions 0 assignees View on GitHub
bug
Dominant language
C++
Stars
138
Forks
22
PR merge metrics
No merged PRs in 30d

Description

**UE4 Version**
4.24.3

**SkookumScript Version**
4.24.03

**Describe the bug**
Trying to access a list of struct defined in BP fails in a packaged game.

**To Reproduce**
Steps to reproduce the behavior:
1. Create a struct in BP
2. Add a List of this struct to a BP
3. Try to access the (add/remove) from the list in sk

Replacing the struct with a C++ struct works.

**Expected behavior**
BP based lists of structs can be modified in sk.

Contributor guide

Open the contributing guide

Research direction

Start by reproducing the issue with UE4 4.24.3 and SkookumScript 4.24.03: create a Blueprint struct, place it in a list, package the game, and try add/remove from SkookumScript. Compare the packaged Blueprint-struct list with the working C++-struct case; done means Blueprint-based lists can be modified in SkookumScript.

Written by the indexing model from the issue text.

Assessment

Tech stack
unreal-engine
Domain
game-dev
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Mostly clear
Newbie friendliness
35/100

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