EpicSkookumScript / EpicSkookumScript/SkookumScript-Plugin
Packaged Game cannot resolve List of Pure BP Structs
- Dominant language
- C++
- Stars
- 138
- Forks
- 22
- PR merge metrics
- No merged PRs in 30d
Description
**UE4 Version**
4.24.3
**SkookumScript Version**
4.24.03
**Describe the bug**
Trying to access a list of struct defined in BP fails in a packaged game.
**To Reproduce**
Steps to reproduce the behavior:
1. Create a struct in BP
2. Add a List of this struct to a BP
3. Try to access the (add/remove) from the list in sk
Replacing the struct with a C++ struct works.
**Expected behavior**
BP based lists of structs can be modified in sk.
Contributor guide
Research direction
Start by reproducing the issue with UE4 4.24.3 and SkookumScript 4.24.03: create a Blueprint struct, place it in a list, package the game, and try add/remove from SkookumScript. Compare the packaged Blueprint-struct list with the working C++-struct case; done means Blueprint-based lists can be modified in SkookumScript.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- unreal-engine
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Mostly clear
- Newbie friendliness
- 35/100