Collaborative-Software-Development-Club / Collaborative-Software-Development-Club/Fall2023-UnityProject
Player Rotation
未关闭
- 主要语言
- ShaderLab
- 星标
- 0
- 派生
- 0
- PR 合并指标
- 30 天内没有已合并 PR
描述
- Players should be able to rotate their character based on their mouse's current position. (HINT: Consider using a ray cast)
- A character's forward vector should perfectly line up with a hypothetical vector that goes from the character's position to the mouse position.
- Optionally, the player's character may smoothly transition to that point (Lerp)
贡献指南
这个仓库没有索引到贡献指南
评估
这个 Issue 还没有评估数据。