Collaborative-Software-Development-Club / Collaborative-Software-Development-Club/Fall2023-UnityProject

Player Rotation

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#3 0 comentarios 0 reacciones 1 asignado Reclamado por @holmes301 Ver en GitHub
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ShaderLab
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Descripción

- Players should be able to rotate their character based on their mouse's current position. (HINT: Consider using a ray cast)
- A character's forward vector should perfectly line up with a hypothetical vector that goes from the character's position to the mouse position.
- Optionally, the player's character may smoothly transition to that point (Lerp)

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