4drian3d / 4drian3d/ClientCatcher

Feature Request: Store Client and Mods in Database

未关闭
#88 0 条评论 0 个 reaction 已指派 0 人 在 GitHub 查看
enhancement
主要语言
Kotlin
星标
30
派生
2
平均合并
2 天 13 小时
30 天内合并 PR
3

描述

I would like to see a system added to save the client and modlist for each connected player into a SQL database. This could also be accompanied by some sort of spigot GUI plugin to inspect the player's clients and mods ingame.

贡献指南

这个仓库没有索引到贡献指南

调研方向

The issue mentions storing client and modlist data in an SQL database and creating a Spigot GUI plugin. First, examine the existing codebase to see how client data is currently captured and stored. Look for database interaction patterns and plugin architecture. Determine the schema needed for player client/mod data and how to integrate a GUI for inspection within Minecraft.

由索引模型根据 Issue 内容生成。

评估

技术栈
kotlin, sql
领域
backend, database
Issue 类型
功能
难度
4/5
预计耗时
3-5 天
活跃度
停滞
描述清晰度
基本清楚
新手友好度
45/100

把新 issue 发到你的邮箱

精选适合新手参与的 GitHub issue 摘要。