4drian3d / 4drian3d/ClientCatcher
Feature Request: Store Client and Mods in Database
- Lenguaje dominante
- Kotlin
- Estrellas
- 30
- Forks
- 2
- Merge medio
- 2 d 13 h
- PR fusionados (30 d)
- 3
Descripción
I would like to see a system added to save the client and modlist for each connected player into a SQL database. This could also be accompanied by some sort of spigot GUI plugin to inspect the player's clients and mods ingame.
Guía de contribución
No hay ninguna guía de contribución indexada para este repositorio
Línea de trabajo
The issue mentions storing client and modlist data in an SQL database and creating a Spigot GUI plugin. First, examine the existing codebase to see how client data is currently captured and stored. Look for database interaction patterns and plugin architecture. Determine the schema needed for player client/mod data and how to integrate a GUI for inspection within Minecraft.
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Evaluación
- Stack tecnológico
- kotlin, sql
- Área
- backend, database
- Tipo de issue
- Nueva funcionalidad
- Dificultad
- 4/5
- Tiempo estimado
- 3-5 días
- Estado de actividad
- Estancado
- Claridad
- Bastante claro
- Aptitud para principiantes
- 45/100