07th-mod / 07th-mod/tatarigoroshi
Sprite and character name wrong DAY 10
- Dominant language
- No language data
- Stars
- 31
- Forks
- 11
- PR merge metrics
- No merged PRs in 30d
Description
In Tatarigoroshi, day 10, in the following sentence:
if (GetGlobalFlag(GADVMode)) { OutputLine("レナ", NULL, "Rena", NULL, Line_ContinueAfterTyping); }
ModPlayVoiceLS(4, 2, "org/mion2061", 256, TRUE);
OutputLine(NULL, "圭ちゃん、沙都子ちゃんは来てるよ。",
NULL, "Kei-chan, Satoko came.", Line_WaitForInput);
ModPlayVoiceLS(4, 2, "org/mion2062", 256, TRUE);
OutputLine(NULL, "よかった…!」",
NULL, " Thank goodness...!\"", GetGlobalFlag(GLinemodeSp));
if (GetGlobalFlag(GADVMode)) { ClearMessage(); } else { OutputLineAll(NULL, "\n", Line_ContinueAfterTyping); }
Although the audio track is from Mion, sprite and name appeared are from Rena.
Contributor guide
No contributing guide indexed for this repository
Research direction
The issue points to a specific script file and line for day 10 of Tatarigoroshi. Find the script file for day 10, locate the lines shown, and check the sprite and character name assignments. Compare with the audio track reference (org/mion2061, org/mion2062) to ensure consistency. Verify the fix by running the game or checking the script's logic for character display.
Written by the indexing model from the issue text.
Assessment
- Domain
- game-dev
- Issue type
- Bug
- Difficulty
- 2/5
- Estimated time
- 1-3 hours
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 40/100