nmwsharp / nmwsharp/polyscope

Add surface splatting in polyscope?

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Dominant language
C++
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Description

Hi,

Just played a little polyscope with point cloud data. To get a good matcaps result for point cloud like here, it seems that quite much points (might be millions points) are needed, otherwise the surface looks quite "ball making".

How about to add surface splatting in polyscope to solve this "ball made surface effect"? It looks that Potree use both matscaps and splatting, because after zooming under the surface the "ball" can be seen, but the surface looks quite smooth.

image

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Research direction

The issue proposes adding surface splatting to Polyscope's point-cloud rendering and links the surface_splatting project, but names no source files, tests, or entry points. Start by reviewing the linked project and locating Polyscope's point-cloud rendering path; done would require an agreed design and a verified reduction of the ball-like surface effect.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp
Domain
computer-graphics
Issue type
Feature
Difficulty
5/5
Estimated time
Over a week
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
20/100

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