nmwsharp / nmwsharp/polyscope

Antialiasing in headless rendering

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Dominant language
C++
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Description

Thank you for creating this amazing tool!

I've noticed that the visualization quality significantly degrades when using headless rendering mode. I suspect this is due to antialiasing not being applied in headless mode.

Here’s a comparison for reference (left = headless, right = original).

Image

Is there any way to achieve comparable visual quality in headless mode?

For context, I’m using the Python bindings of Polyscope.

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Research direction

Reproduce the visual-quality difference using the Python bindings in headless and non-headless rendering modes, then trace the headless rendering path for antialiasing configuration. Done means headless output has visual quality comparable to the original rendering, with the behavior verified on a representative visualization.

Written by the indexing model from the issue text.

Assessment

Tech stack
cpp, python
Domain
computer-graphics
Issue type
Bug
Difficulty
4/5
Estimated time
3-5 days
Activity status
Stale
Clarity
Needs clarification
Newbie friendliness
30/100

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