Antialiasing in headless rendering
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- Dominant language
- C++
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Description
Thank you for creating this amazing tool!
I've noticed that the visualization quality significantly degrades when using headless rendering mode. I suspect this is due to antialiasing not being applied in headless mode.
Here’s a comparison for reference (left = headless, right = original).
Is there any way to achieve comparable visual quality in headless mode?
For context, I’m using the Python bindings of Polyscope.
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Research direction
Reproduce the visual-quality difference using the Python bindings in headless and non-headless rendering modes, then trace the headless rendering path for antialiasing configuration. Done means headless output has visual quality comparable to the original rendering, with the behavior verified on a representative visualization.
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Assessment
- Tech stack
- cpp, python
- Domain
- computer-graphics
- Issue type
- Bug
- Difficulty
- 4/5
- Estimated time
- 3-5 days
- Activity status
- Stale
- Clarity
- Needs clarification
- Newbie friendliness
- 30/100