GKLocalPlayer.Authenticate() and GKLocalPlayer.Local.FetchItems() freeze on iOS 26.0
- Langage dominant
- C#
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Description
**Describe the bug**
GKLocalPlayer.Authenticate() and GKLocalPlayer.Local.FetchItems() freeze indefinitely on iOS 26.0. No callbacks, completion, or errors are triggered.
**To Reproduce**
1. Run the app on a device with iOS 26.0
2. Call GKLocalPlayer.Authenticate()
3. Call GKLocalPlayer.Local.FetchItems()
**Expected behavior**
Methods complete successfully or return an error.
**Desktop (please complete the following information):**
- Device: iPhone (any)
- OS: iOS
- Version: 26.0
- Apple.Core: 3.1.8
- Apple.GameKit: 3.1.8
**Additional context**
Issue does not reproduce on iOS 26.1 - works correctly there.
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