apple / apple/unityplugins

GKLocalPlayer.Authenticate() and GKLocalPlayer.Local.FetchItems() freeze on iOS 26.0

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#82 2 comments 0 reactions 1 assignee Claimed by @ryzngard View on GitHub
bug Plug-in - GameKit
Dominant language
C#
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Merged PRs (30d)
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Description

**Describe the bug**
GKLocalPlayer.Authenticate() and GKLocalPlayer.Local.FetchItems() freeze indefinitely on iOS 26.0. No callbacks, completion, or errors are triggered.

**To Reproduce**
1. Run the app on a device with iOS 26.0
2. Call GKLocalPlayer.Authenticate()
3. Call GKLocalPlayer.Local.FetchItems()

**Expected behavior**
Methods complete successfully or return an error.

**Desktop (please complete the following information):**
- Device: iPhone (any)
- OS: iOS
- Version: 26.0
- Apple.Core: 3.1.8
- Apple.GameKit: 3.1.8

**Additional context**
Issue does not reproduce on iOS 26.1 - works correctly there.

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