alttester / alttester/AltTester-Unity-SDK
Auto-create EventSystem if EventSystem.current is null
Aberta
2.3.0
input module
- Linguagem predominante
- C#
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Descrição
To prevent UI interactions (clicks, etc.) from failing, we need to ensure an EventSystem is always present in the scene.
If EventSystem.current is null on scene load, a new GameObject should be automatically created and populated with:
- EventSystem component
- StandaloneInputModule (or a relevant input module) component
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