alttester / alttester/AltTester-Unity-SDK
Auto-create EventSystem if EventSystem.current is null
Abierto
2.3.0
input module
- Lenguaje dominante
- C#
- Estrellas
- 121
- Forks
- 24
- Métricas de merge de PR
- Sin PR fusionados en 30 d
Descripción
To prevent UI interactions (clicks, etc.) from failing, we need to ensure an EventSystem is always present in the scene.
If EventSystem.current is null on scene load, a new GameObject should be automatically created and populated with:
- EventSystem component
- StandaloneInputModule (or a relevant input module) component
Guía de contribución
Evaluación
Este issue todavía no se ha evaluado.