Unity-Technologies / Unity-Technologies/com.unity.netcode.gameobjects
Potential bug. NGO causes Nintendo Switch to freeze.
还没有人认领这个 Issue。
- 主要语言
- C#
- 星标
- 2.3k
- 派生
- 461
- 平均合并
- 3 天 16 小时
- 30 天内合并 PR
- 20
描述
Description
If you put the console to sleep for a long period of time the console will hang for a period of time.
Reproduce Steps
- Start the game or test project
- Start a host but do not let any client in
- Put the console sleep
- Wait a few hours (The longer it sleeps the longer will be the freeze)
- Turn the console back on and return to the game.
Actual Outcome
The game is frozen for a certain amount of time. After a while the game is playable again.
Expected Outcome
The game doesn't freeze and Gameplay continue, (Except when playing online)
Environment
- Unity Version: 2022.3.30f
- Netcode Version: 1.9
Additional Context
Looking at a nxdump, it seems like the game is freezing in some loop somewhere involving NetworkTime, I did not have the chance to look deeper but I wanted to bring more eyes on the issue. This was the "suspicious" part I found in the dump.
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR void NetworkTime__ctor_mD40214D6A925F3027C77DA7051C210F487C0CC55 (NetworkTime_t2E4697E4558B217C431021D2CC30A9306E778B5F* __this, uint32_t ___0_tickRate, int32_t ___1_tick, double ___2_tickOffset, const RuntimeMethod* method)
贡献指南
从这里开始
- 先读完整个 Issue,再读项目的贡献指南。
- 在 Issue 下留言说明你要接手 —— 这能避免两个人做同样的事。
- Fork 仓库,在一个分支上完成修改。
- 提交 Pull Request,并在描述里引用这个 Issue 编号。
调研方向
在只有一个 host 且没有客户端的情况下重现睡眠和恢复场景,然后检查 NetworkTime__ctor_mD40214D6A925F3027C77DA7051C210F487C0CC55 附近的 nxdump。跟踪疑似的 NetworkTime 循环,并验证游戏在 Nintendo Switch 上经过长时间睡眠后能够恢复,且不会长时间卡死。
由索引模型根据 Issue 内容生成。
评估
- 技术栈
- csharp, unity
- 领域
- game-dev, networking
- Issue 类型
- 缺陷
- 难度
- 4/5
- 预计耗时
- 3-5 天
- 活跃度
- 停滞
- 描述清晰度
- 基本清楚
- 新手友好度
- 25/100