Unity-Technologies / Unity-Technologies/com.unity.netcode.gameobjects
Make XXHash NOT internal
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- Dominant language
- C#
- Stars
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- Merged PRs (30d)
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Description
Since its a static class without any Netcode dependencies, i really see no reason to make this class Internal.
I would like to do some custom hashing in my own scripts, but i can't access this class because it's internal (why?).
This is probably the simplest fix ever, you just need to remove one word : internal.
Thank you.
Contributor guide
First steps
- Read the whole issue, then the project's contributing guide.
- Comment on the issue to say you are picking it up — it saves two people doing the same work.
- Fork the repository and make your change on a branch.
- Open a pull request that references the issue number.
Research direction
Search the repository for the XXHash static class declaration and inspect its current access modifier. Make the requested visibility change, then verify that a custom external script can access XXHash without Netcode dependencies.
Written by the indexing model from the issue text.
Assessment
- Tech stack
- csharp
- Domain
- networking
- Issue type
- Feature
- Difficulty
- 1/5
- Estimated time
- Under an hour
- Activity status
- Stale
- Clarity
- Clearly specified
- Newbie friendliness
- 58/100